Earlier this year a game came out which is right up CREWS’s street. Heaven’s Vault is a narrative sci-fi archaeology game where the central mechanic sees the player attempting to decipher a writing system found in ancient inscriptions. It justifiably received a lot of praise from reviewers, offering up a pleasingly thoughtful alternative to the usual video-game portrayal of archaeologists as gung-ho action heroes who negotiate traps and fight mercenaries, Nazis and wild animals. Its developers, Inkle, are well-known for crafting careful and well-written branching narratives, so the exploration and decipherment elements are wrapped up in an appealing choose-your-own-adventure structure.
Philip has just had an article published on Eurogamer looking at writing systems, and the problem of decipherment, in computer games and the ancient world. You can read the whole thing here: